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It’s a bore sitting through hours of cutscenes and heavy text dialogue, although it’s great that Arc System Works have put the effort into the character and world building. I just couldn’t get into the story because of the lack of English voice option and gave up caring, especially since you don’t get to do any fighting whatsoever. Then there is a very deep story mode, and its anime styled visuals are gorgeous as they bring the game and story to life, but sadly the voice acting is only in Japanese with English subtitles. Medal of Millionaire mode (MOM) pits single players against AI opponents to earn medals which strengthen your character with a nice progression system.
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Versus mode pits you against a friend for some offline couch fun.
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Once you’ve defeated the enemy, you advance to the next stage with a tougher opponent. Guilty Gear has the few standard game modes that we all know and expect from any fighting game. There’s arcade mode in which you pick a character and fight the AI controlled opponent on a difficulty setting of your choosing. Luckily, there are some intense training and challenge modes that teach you the fundamentals and basics of the game. You can play as them or defend yourself against them. All 23 characters are unique in terms of appearance and abilities, so no two characters play the same which results in a deep learning curve to know and understand each characters’ ins and outs. The game now stands at 23 characters strong. Guilty Gear Xrd Revelatoris an updated version of 2014’s Guilty Gear Xrd Sign featuring updated graphics, refined gameplay balancing, and six additional new characters including two fan favorites from earlier Guilty Gear games those two characters being Jam Kuradoberi and Johnny.
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I’m a huge fan of the Blazblue series playing from the very first instalment but not too keen on Guilty Gear, and although both games are made by the very same developers, it goes to show how different both games are even if sharing familiar mechanics.
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This is a real shame because the Guilty Gear and Blazblue series deserve more credit and recognition for the ultra fast and super slick fighting components with the most imaginative unique fighting characters that all play differently from each other. If it wasn’t for their niche style of fighting games, they would easily dominate and own the fighting genre over the likes of game series such as Street Fighter and Tekken that sell well on their respectable names alone. Arc System Works, as far as I’m concerned, are the best developers when it comes to making a fighting game.
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